Refactor: layout

This commit is contained in:
2022-11-05 18:44:52 +01:00
parent cc20ed870c
commit 1ed0790804
9 changed files with 377 additions and 164 deletions

View File

@@ -13,6 +13,9 @@ export default {
},
created () {
this.courseID = this.$route.params.course
if (!this.$store.state.user.games[this.courseID]) {
this.$store.commit('initCourse', this.courseID)
}
}
}
</script>

View File

@@ -1,5 +1,5 @@
<template>
<v-container fluid class="pa-0">
<v-container fluid>
<v-row>
<v-col cols="12" sm="6">
<v-card height="100%" class="d-flex align-center pa-2">

View File

@@ -1,9 +1,16 @@
<template>
<v-container v-if="selectedQuestion" fluid class="fill-height">
<GameResultDialog ref="resultDialog" :game="game" :course-id="courseID" />
<v-row dense>
<v-col cols="12">
<p class="text-h6 text-center">{{ game.player1name }} vs. {{ game.player2name || '???' }}</p>
</v-col>
<v-col cols="12">
<v-icon
v-for="oneIndex, zeroIndex in game.questionIds.length" :key="zeroIndex"
:color="dotColor(zeroIndex)"
>mdi-circle</v-icon>
</v-col>
<v-col cols="12">
<v-card class="d-flex align-center" height="250" :disabled="submittedAnswer === null" @click="nextQuestion">
<span class="flex-grow-1 text-h5 font-weight-medium text-center">{{ selectedQuestion.question }}</span>
@@ -36,10 +43,11 @@
<script>
import {
collection, doc, getDocs, getDoc, addDoc, updateDoc,
query, where, orderBy, limit, arrayUnion, arrayRemove, writeBatch
writeBatch, query, where, orderBy, limit, arrayUnion, arrayRemove, increment
} from 'firebase/firestore'
import _sampleSize from 'lodash-es/sampleSize'
import _shuffle from 'lodash-es/shuffle'
import _isEmpty from 'lodash-es/isEmpty'
import { ClosedEndedQuestionConverter, states } from '~/plugins/closed-ended-question'
import { Game, GameConverter } from '~/plugins/game'
@@ -50,8 +58,7 @@ export default {
courseID: undefined,
game: null,
questions: [],
selectedQuestions: [],
selectedQuestionID: -1,
selectedQuestion: null,
submittedAnswer: null,
timer: null,
timePerRound: 20, // in seconds
@@ -63,8 +70,12 @@ export default {
playerNumber () {
return this.game.player1id === this.$auth.currentUser.uid ? 1 : 2
},
selectedQuestion () {
return this.selectedQuestions[this.selectedQuestionID] || null
unansweredQuestions () {
if (!_isEmpty(this.game)) {
const questionsAnswered = this.game[`player${this.playerNumber}answers`].map(q => q.frage)
return this.game.questions.filter(q => !questionsAnswered.includes(q.id))
}
return []
},
answersShuffled () {
// Ref: https://lodash.com/docs/#shuffle
@@ -90,6 +101,12 @@ export default {
}
})
},
beforeDestroy () {
// Automatically submit a wrong answer when the user leaves without answering the question
if (this.submittedAnswer === null) {
this.submitAnswer(-1)
}
},
methods: {
getQuestions () {
// Create a reference to the closed-ended questions collection of the currently selected course
@@ -117,9 +134,7 @@ export default {
if (docSnap.exists()) {
// Convert to Game object
this.game = docSnap.data()
const questionsAnswered = this.game[`player${this.playerNumber}answers`].map(q => q.frage)
this.selectedQuestions = this.questions.filter(q => this.game.questions.includes(q.id) && !questionsAnswered.includes(q.id))
this.game.questions = this.questions.filter(q => this.game.questionIds.includes(q.id))
// Start the game
this.nextQuestion()
@@ -162,10 +177,10 @@ export default {
},
joinGame (game) {
this.game = game
this.game.questions = this.questions.filter(q => game.questionIds.includes(q.id))
this.game.player2id = this.$auth.currentUser.uid
this.game.player2name = this.$store.state.user.displayName
this.game.player2answers = []
this.selectedQuestions = this.questions.filter(q => game.questions.includes(q.id))
// Get a new write batch
const batch = writeBatch(this.$db)
@@ -192,13 +207,12 @@ export default {
})
},
createGame () {
// Randomly pick 10 questions (or less) from the available questions
// Randomly pick 5 questions (or less) from the available questions
// Ref: https://lodash.com/docs/#sampleSize
this.selectedQuestions = _sampleSize(this.questions, 10)
const rndQuestions = _sampleSize(this.questions, 5)
const g = new Game(
null,
this.selectedQuestions.map(q => q.id),
rndQuestions.map(q => q.id),
Date.now() / 1000, // Current UNIX timestamp in seconds
this.$auth.currentUser.uid,
this.$store.state.user.displayName,
@@ -207,6 +221,7 @@ export default {
'',
[]
)
g.questions = rndQuestions
// Add a new document with a generated id
addDoc(collection(this.$db, `kurse/${this.courseID}/spiele`).withConverter(GameConverter), g)
@@ -231,15 +246,28 @@ export default {
})
},
updateGame() {
const gameRef = doc(this.$db, `kurse/${this.courseID}/spiele/${this.game.id}`)
// Get a new write batch
const batch = writeBatch(this.$db)
// Atomically add a new answer to the "player[ID]answers" array field.
updateDoc(gameRef, {
[`spieler${this.playerNumber}antworten`]: arrayUnion({ frage: this.selectedQuestion.id, antwort: this.submittedAnswer })
}).then((empty) => {
// Query execution was successful. Nothing else to do here.
// Update the user's given answers for the current game
const gameRef = doc(this.$db, `kurse/${this.courseID}/spiele/${this.game.id}`)
batch.update(gameRef, {
[`spieler${this.playerNumber}antworten`]: arrayUnion({ frage: this.selectedQuestion.id, antwort: this.submittedAnswer })
})
// Increment the number of correct/incorrect answers given by the user by 1
const updateField = this.answerCorrect ? 'fragenRichtig' : 'fragenFalsch'
const userRef = doc(this.$db, `benutzer/${this.$auth.currentUser.uid}`)
batch.update(userRef, {
[`spiele.${this.courseID}.${updateField}`]: increment(1)
})
// Commit the batch
batch.commit().then((empty) => {
// Batch execution was successful
this.game[`player${this.playerNumber}answers`].push({ frage: this.selectedQuestion.id, antwort: this.submittedAnswer })
}).catch((error) => {
// Failed to update the game; display error message
// Batch execution failed; display error message
this.$toast({content: error, color: 'error'})
})
},
@@ -249,15 +277,16 @@ export default {
this.updateGame()
},
nextQuestion () {
this.submittedAnswer = null
this.timeLeft = this.timePerRound * 1000 // convert sec to ms
const interval = 100 // in ms
if (++this.selectedQuestionID >= this.selectedQuestions.length) {
this.finishGame()
if (_isEmpty(this.unansweredQuestions)) {
this.finishRound()
return
}
this.submittedAnswer = null
this.selectedQuestion = this.unansweredQuestions[0]
this.timeLeft = this.timePerRound * 1000 // convert sec to ms
const interval = 100 // in ms
// Hacky solution to disable v-progress-linear transition when resetting its value
this.progressBarTransition = 'transition: none;'
setTimeout(() => {
@@ -274,18 +303,62 @@ export default {
}
}, interval)
},
finishGame () {
this.$store.commit('removeGameInProgress', this.courseID)
finishRound () {
const gameComplete = this.game.player2answers.length === this.game.questionIds.length
if (gameComplete) this.completeGame()
this.$store.commit('removeGameInProgress', this.courseID)
const ref = doc(this.$db, `benutzer/${this.$auth.currentUser.uid}`)
updateDoc(ref, {
spieleBegonnen: arrayRemove({ kurs: this.courseID, spiel: this.game.id })
}).then((empty) => {
this.$router.push(`/courses/${this.courseID}`)
if (!gameComplete) this.$router.push(`/courses/${this.courseID}`)
}).catch((error) => {
this.$toast({content: error, color: 'error'})
})
},
completeGame () {
const result = this.game.getResult()
// Figure out which player won and which player lost, or if the game was a tie
let updateFieldPl1 = ''
let updateFieldPl2 = ''
if (result.tie) {
updateFieldPl1 = updateFieldPl2 = 'unentschieden'
} else {
updateFieldPl1 = result.winner === 1 ? 'gewonnen' : 'verloren'
updateFieldPl2 = result.winner === 2 ? 'gewonnen' : 'verloren'
}
// Show the results dialog
this.$refs.resultDialog.show = true
// Get a new write batch
const batch = writeBatch(this.$db)
// Increment the number of games won/lost/tie of player1 by 1
const refPl1 = doc(this.$db, `benutzer/${this.game.player1id}`)
batch.update(refPl1, { [`spiele.${this.courseID}.${updateFieldPl1}`]: increment(1) })
// Increment the number of games won/lost/tie of player2 by 1
const refPl2 = doc(this.$db, `benutzer/${this.game.player2id}`)
batch.update(refPl2, { [`spiele.${this.courseID}.${updateFieldPl2}`]: increment(1) })
// Commit the batch
batch.commit().catch((error) => {
// Batch execution failed; display error message
this.$toast({ content: error, color: 'error' })
})
},
dotColor (index) {
if (!this.game || index + 1 > this.game[`player${this.playerNumber}answers`].length) return ''
else {
const questionId = this.game[`player${this.playerNumber}answers`][index].frage
const answer = this.game[`player${this.playerNumber}answers`][index].antwort
const correct = answer === this.game.questions.find(q => q.id === questionId).correctAnswer
return correct ? 'success' : 'error'
}
}
}
}