366 lines
13 KiB
Vue
366 lines
13 KiB
Vue
<template>
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<v-container v-if="selectedQuestion" fluid class="fill-height">
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<GameResultDialog ref="resultDialog" :game="game" :course-id="courseID" />
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<v-row dense>
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<v-col cols="12">
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<p class="text-h6 text-center">{{ game.player1name }} vs. {{ game.player2name || '???' }}</p>
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</v-col>
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<v-col cols="12">
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<v-icon
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v-for="oneIndex, zeroIndex in game.questionIds.length" :key="zeroIndex"
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:color="dotColor(zeroIndex)"
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>mdi-circle</v-icon>
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</v-col>
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<v-col cols="12">
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<v-card class="d-flex align-center" height="250" :disabled="submittedAnswer === null" @click="nextQuestion">
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<span class="flex-grow-1 text-h5 font-weight-medium text-center">{{ selectedQuestion.question }}</span>
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</v-card>
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</v-col>
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<v-col v-for="answer, i in answersShuffled" :key="i" cols="6">
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<v-card
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:color="selectedQuestion.correctAnswer === answer ? answerColor : ''"
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class="d-flex align-center"
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height="150"
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:disabled="submittedAnswer !== null"
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@click="submitAnswer(answer)"
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>
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<div class="flex-grow-1 text-h6 text-center">{{ answer }}</div>
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</v-card>
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</v-col>
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<v-col cols="12">
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<v-progress-linear :value="(timeLeft / (timePerRound * 1000)) * 100" rounded height="20" color="primary" :style="progressBarTransition">
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</v-progress-linear>
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</v-col>
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</v-row>
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</v-container>
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<v-container v-else fluid class="fill-height">
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<v-card color="transparent" class="mx-auto">
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<v-progress-circular indeterminate color="primary" size="64"></v-progress-circular>
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</v-card>
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</v-container>
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</template>
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<script>
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import {
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collection, doc, getDocs, getDoc, addDoc, updateDoc,
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writeBatch, query, where, orderBy, limit, arrayUnion, arrayRemove, increment
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} from 'firebase/firestore'
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import _sampleSize from 'lodash-es/sampleSize'
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import _shuffle from 'lodash-es/shuffle'
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import _isEmpty from 'lodash-es/isEmpty'
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import { ClosedEndedQuestionConverter, states } from '~/plugins/closed-ended-question'
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import { Game, GameConverter } from '~/plugins/game'
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export default {
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name: 'PlayPage',
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data() {
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return {
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courseID: undefined,
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game: null,
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questions: [],
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selectedQuestion: null,
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submittedAnswer: null,
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timer: null,
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timePerRound: 20, // in seconds
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timeLeft: 0,
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progressBarTransition: 'transition: 0.2s cubic-bezier(0.4, 0, 0.6, 1);'
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}
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},
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computed: {
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playerNumber () {
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return this.game.player1id === this.$auth.currentUser.uid ? 1 : 2
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},
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unansweredQuestions () {
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if (!_isEmpty(this.game)) {
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const questionsAnswered = this.game[`player${this.playerNumber}answers`].map(q => q.frage)
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return this.game.questions.filter(q => !questionsAnswered.includes(q.id))
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}
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return []
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},
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answersShuffled () {
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// Ref: https://lodash.com/docs/#shuffle
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return _shuffle(this.selectedQuestion.answers)
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},
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answerCorrect () {
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return this.submittedAnswer === this.selectedQuestion.correctAnswer
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},
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answerColor () {
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return this.submittedAnswer !== null ? `${ this.answerCorrect ? 'success' : 'error' }` : ''
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}
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},
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created () {
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this.courseID = this.$route.params.course
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this.getQuestions().then(() => {
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const gid = this.$store.state.user.gamesStarted.find(e => e.course === this.courseID)
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if (gid && gid.game) {
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this.resumeGame(gid.game)
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} else {
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// There's no game to resume. Find a game.
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this.findGame()
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}
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})
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},
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beforeDestroy () {
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// Automatically submit a wrong answer when the user leaves without answering the question
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if (this.submittedAnswer === null) {
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this.submitAnswer(-1)
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}
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},
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methods: {
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getQuestions () {
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// Create a reference to the closed-ended questions collection of the currently selected course
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const questionsRef = collection(this.$db, `kurse/${this.courseID}/fragenGeschlossen`).withConverter(ClosedEndedQuestionConverter)
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// Create a query against the collection.
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// Only questions with the status "approved" (=genehmigt) should be fetched from the database
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const q = query(questionsRef, where('status', '==', states.approved))
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// Execute the query
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return getDocs(q).then((querySnapshot) => {
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this.questions = []
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querySnapshot.forEach((doc) => {
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// Convert to ClosedEndedQuestion object
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this.questions.push(doc.data())
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})
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}).catch((error) => {
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// Failed to fetch questions from the database; display error message
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this.$toast({ content: error, color: 'error' })
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})
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},
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resumeGame (gameID) {
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const ref = doc(this.$db, `kurse/${this.courseID}/spiele/${gameID}`).withConverter(GameConverter)
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getDoc(ref).then((docSnap) => {
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if (docSnap.exists()) {
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// Convert to Game object
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this.game = docSnap.data()
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this.game.questions = this.questions.filter(q => this.game.questionIds.includes(q.id))
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// Start the game
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this.nextQuestion()
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} else {
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this.$toast({
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content: 'Es wurde versucht ein begonnenes Spiel fortzusetzen, aber das Spiel wurde in der DB nicht gefunden...',
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color: 'error'
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})
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}
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}).catch((error) => {
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// Failed to fetch game from the database; display error message
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this.$toast({ content: error, color: 'error' })
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})
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},
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findGame () {
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// Create a reference to the games collection of the currently selected course
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const questionsRef = collection(this.$db, `kurse/${this.courseID}/spiele`).withConverter(GameConverter)
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// Find a game that is waiting for an opponent
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const q = query(questionsRef,
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where('spieler1id', '!=', this.$auth.currentUser.uid),
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orderBy('spieler1id'),
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where('spieler2id', '==', ''),
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orderBy('erstellt'),
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limit(1)
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)
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getDocs(q).then((querySnapshot) => {
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if (!querySnapshot.empty) {
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// Join the game
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this.joinGame(querySnapshot.docs[0].data())
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} else {
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// No game in progress found; create a new one
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this.createGame()
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}
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}).catch((error) => {
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// Query failed; display error message
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this.$toast({ content: error, color: 'error' })
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})
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},
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joinGame (game) {
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this.game = game
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this.game.questions = this.questions.filter(q => game.questionIds.includes(q.id))
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this.game.player2id = this.$auth.currentUser.uid
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this.game.player2name = this.$store.state.user.displayName
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this.game.player2answers = []
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// Get a new write batch
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const batch = writeBatch(this.$db)
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// Update the users games in progress
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const userRef = doc(this.$db, `benutzer/${this.$auth.currentUser.uid}`)
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batch.update(userRef, {
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spieleBegonnen: arrayUnion({ kurs: this.courseID, spiel: this.game.id })
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})
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this.$store.commit('addGameInProgress', { courseID: this.courseID, gameID: this.game.id })
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// Set the updated information of the game
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const gameRef = doc(this.$db, `kurse/${this.courseID}/spiele/${this.game.id}`).withConverter(GameConverter)
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batch.set(gameRef, this.game, { merge: true })
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// Commit the batch
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batch.commit().then((empty) => {
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// Start the game
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this.nextQuestion()
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})
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.catch((error) => {
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// Batch execution failed; display error message
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this.$toast({ content: error, color: 'error' })
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})
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},
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createGame () {
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// Randomly pick 5 questions (or less) from the available questions
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// Ref: https://lodash.com/docs/#sampleSize
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const rndQuestions = _sampleSize(this.questions, 5)
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const g = new Game(
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null,
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rndQuestions.map(q => q.id),
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Date.now() / 1000, // Current UNIX timestamp in seconds
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this.$auth.currentUser.uid,
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this.$store.state.user.displayName,
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[],
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'',
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'',
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[]
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)
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g.questions = rndQuestions
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// Add a new document with a generated id
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addDoc(collection(this.$db, `kurse/${this.courseID}/spiele`).withConverter(GameConverter), g)
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.then((docRef) => {
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// Successfully added a new game to the database.
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this.game = g
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this.game.id = docRef.id
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// Update the users games in progress
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const userRef = doc(this.$db, `benutzer/${this.$auth.currentUser.uid}`)
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updateDoc(userRef, {
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spieleBegonnen: arrayUnion({ kurs: this.courseID, spiel: this.game.id })
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})
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this.$store.commit('addGameInProgress', { courseID: this.courseID, gameID: this.game.id })
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// Start the game
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this.nextQuestion()
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})
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.catch((error) => {
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// Failed to add a new game to the database; display error message
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this.$toast({content: error, color: 'error'})
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})
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},
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updateGame() {
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// Get a new write batch
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const batch = writeBatch(this.$db)
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// Update the user's given answers for the current game
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const gameRef = doc(this.$db, `kurse/${this.courseID}/spiele/${this.game.id}`)
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batch.update(gameRef, {
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[`spieler${this.playerNumber}antworten`]: arrayUnion({ frage: this.selectedQuestion.id, antwort: this.submittedAnswer })
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})
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// Increment the number of correct/incorrect answers given by the user by 1
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const updateField = this.answerCorrect ? 'fragenRichtig' : 'fragenFalsch'
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const userRef = doc(this.$db, `benutzer/${this.$auth.currentUser.uid}`)
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batch.update(userRef, {
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[`spiele.${this.courseID}.${updateField}`]: increment(1)
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})
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// Commit the batch
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batch.commit().then((empty) => {
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// Batch execution was successful
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this.game[`player${this.playerNumber}answers`].push({ frage: this.selectedQuestion.id, antwort: this.submittedAnswer })
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}).catch((error) => {
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// Batch execution failed; display error message
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this.$toast({content: error, color: 'error'})
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})
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},
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submitAnswer (answer) {
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clearInterval(this.timer)
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this.submittedAnswer = answer
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this.updateGame()
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},
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nextQuestion () {
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if (_isEmpty(this.unansweredQuestions)) {
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this.finishRound()
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return
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}
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this.submittedAnswer = null
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this.selectedQuestion = this.unansweredQuestions[0]
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this.timeLeft = this.timePerRound * 1000 // convert sec to ms
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const interval = 100 // in ms
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// Hacky solution to disable v-progress-linear transition when resetting its value
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this.progressBarTransition = 'transition: none;'
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setTimeout(() => {
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this.progressBarTransition = 'transition: 0.2s cubic-bezier(0.4, 0, 0.6, 1);'
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}, 50)
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// Activate the timer
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this.timer = setInterval(() => {
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this.timeLeft = this.timeLeft - interval
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// Automatically submit a wrong answer when the time has run out
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if (this.timeLeft < 0) {
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this.submitAnswer(-1)
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}
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}, interval)
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},
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finishRound () {
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const gameComplete = this.game.player2answers.length === this.game.questionIds.length
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if (gameComplete) this.completeGame()
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this.$store.commit('removeGameInProgress', this.courseID)
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const ref = doc(this.$db, `benutzer/${this.$auth.currentUser.uid}`)
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updateDoc(ref, {
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spieleBegonnen: arrayRemove({ kurs: this.courseID, spiel: this.game.id })
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}).then((empty) => {
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if (!gameComplete) this.$router.push(`/courses/${this.courseID}`)
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}).catch((error) => {
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this.$toast({content: error, color: 'error'})
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})
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},
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completeGame () {
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const result = this.game.getResult()
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// Figure out which player won and which player lost, or if the game was a tie
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let updateFieldPl1 = ''
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let updateFieldPl2 = ''
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if (result.tie) {
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updateFieldPl1 = updateFieldPl2 = 'unentschieden'
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} else {
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updateFieldPl1 = result.winner === 1 ? 'gewonnen' : 'verloren'
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updateFieldPl2 = result.winner === 2 ? 'gewonnen' : 'verloren'
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}
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// Show the results dialog
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this.$refs.resultDialog.show = true
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// Get a new write batch
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const batch = writeBatch(this.$db)
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// Increment the number of games won/lost/tie of player1 by 1
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const refPl1 = doc(this.$db, `benutzer/${this.game.player1id}`)
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batch.update(refPl1, { [`spiele.${this.courseID}.${updateFieldPl1}`]: increment(1) })
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// Increment the number of games won/lost/tie of player2 by 1
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const refPl2 = doc(this.$db, `benutzer/${this.game.player2id}`)
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batch.update(refPl2, { [`spiele.${this.courseID}.${updateFieldPl2}`]: increment(1) })
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// Commit the batch
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batch.commit().catch((error) => {
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// Batch execution failed; display error message
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this.$toast({ content: error, color: 'error' })
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})
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},
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dotColor (index) {
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if (!this.game || index + 1 > this.game[`player${this.playerNumber}answers`].length) return ''
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else {
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const questionId = this.game[`player${this.playerNumber}answers`][index].frage
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const answer = this.game[`player${this.playerNumber}answers`][index].antwort
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const correct = answer === this.game.questions.find(q => q.id === questionId).correctAnswer
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return correct ? 'success' : 'error'
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}
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}
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}
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}
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</script>
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